©2019 by Fall of Faerendin

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War. Most worlds’ destruction. The lands of Faerendin were divided by the races, equally of light and dark. Only thin treaties of trade held the balance of the world. Humans soon forgot that other creatures roamed the lands, partial to their own cities. Growing in power, the churches cried out to purify the lands of all who were non-human. The blood began to spill. For five years, the righteous hunted.  Anything deemed not worthy in the church's eyes were gathered and put to death or worse; branded and forced into cruel slavery, not even fitting for the vilest of humans... 


A broken city rebuilds...

Why will your character find their way to Faerendin? Did the chaos of the war attract them...or perhaps they have come for vengeance against those who have wronged them. Did they fight in the war, or hide away until the smoke cleared to see what treasures were revealed?


Ten years have passed since the last battle was ended. Tensions can run high, the armistice is thinly veiled, and the common people simply want their world to be at least a shadow of what was once known, before the righteous were culled. Strides have been taken to use the new technology and make the city even more grand, yet there are always eyes watching, and waiting behind the innocent fronts...

Characters and Rules

Quick things to note:

High Fantasy, no race limitations, play your lore your way.

Large, laggy avatars for necessary RP okay, not full time.

No application needed to start playing, unless seeking lead spots.

Medieval, Victorian, light steam punk for attire.

No characters under 18 years. Furry/Anthro avatars welcome.

We don't seek to lord a lot of rules over any players, we

simply ask that all players behave as adults when writing your stories

together. If RP styles/limits etc. don't match, don't continue.

Avoid godmodding, metagaming, and powergaming.

LL TOS always apply.


Guilds and Factions

Guilds are the jobs within the city, and you can be as part of as many (or none) depending on the skills of your character. Factions are a more goal oriented group, and generally speaking you should align with the one that makes most sense for your character. Or not at all.

Current Guilds and Factions, and available shops can be found in the landing zone of the sim, where note cards listing the rules/goals/leads may be obtained.

If a lead role is open, 2 weeks of consistent RP to show interest or to coup/overthrow the current lead are required. This can be done without current lead's involvement, if necessary.


Current Status

Sim Wide - In Character

The Adventurer's Guild is in alliance with the Healer's guild, and also serving as city guard while head of the government is in limbo.

Healer's Charity Ball Feburary 10th, @ 5PM SLT - See Calendar!

Out of Character Notes:

Currently in soft open. Areas still unfurnished for dedicated players to offer their vision and voice. Want to lead? Need a job? 

Look to Open Roles page.

HUD/Gameplay in Beta - Ask staff if you need help!

Concrete opening hopeful for mid-February or early March.